Ī mode known as Zen allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds. Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them. Players must slice all fruit if three cumulative fruits are missed, the game ends, but upon reaching scores that are multiples of one hundred and the players have lost at least a life, the player will gain an extra life. Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s), and players can use additional fingers to make multiple slices simultaneously. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen.
Additional points are awarded for slicing multiple fruits in one swipe. Some critics felt the game's difficulty curve was uneven.įruit Ninja is played by using a touchpad to slice on-screen fruit. They further lauded the post-launch support provided by Halfbrick, which brought online multiplayer, achievements, and leaderboards to the game. Reviewers felt that the low cost of the game combined with addictive gameplay yielded an excellent value. In May 2012, Fruit Ninja reached 300 million downloads. The game was well-received by critics in September 2010 sales exceeded three million downloads, four million in December 2010, and over 20 million across all platforms in March 2011. It features multiple gameplay modes, leaderboards and multiplayer. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or in the case of the Xbox 360 version, the player's arms and hands, and must not slice bombs.
Versions with alternative names exist, such as Fruit Ninja HD on the iPad, Fruit Ninja THD for Nvidia Tegra 2–based Android devices, Fruit Ninja VR for HTC Vive and PlayStation 4, and an arcade version called Fruit Ninja FX.
Fruit Ninja was also released for Windows 8, on June 7, 2012. Just prior to E3 2011 Fruit Ninja Kinect, which utilizes the Kinect peripheral, was released for the Xbox 360 on August 10, 2011. Also, in March 2011, versions for Samsung's Bada and Nokia's Symbian began to be distributed on their respective application channels. It was released for Windows Phone, on December 22, 2010. It was released Apfor iPod Touch and iPhone devices, Jfor the iPad, Septemfor Android OS devices. The dedicated purple cabinet (exclusive to Chuck E.Single-player, Multiplayer (iPad and Kinect for Xbox 360)įruit Ninja is a video game developed by Halfbrick. Early production cabinets also use this design. The game got a sequel in November 2012, Fruit Ninja FX2.Ī prototype cabinet. Depending on the location, the cabinet will either be blue (for standard TouchFX cabinets), green (for dedicated cabinets), or purple (for dedicated cabinets in Chuck E. Another dedicated cabinet has three screens, which is exclusive to Dave & Buster's locations. The game is available in the standard TouchFX cabinet with up to three screens, and a dedicated cabinet is also available with only one screen. Unlike the mobile version, players receive tickets based on their score, which can be traded for prizes.
It is an arcade port of the Arcade Mode in Fruit Ninja, and was released in January 2011 as a launch title for the TouchFX arcade system.
Fruit Ninja FX is an arcade game made by Adrenaline Amusements.